A Living Wiki
Characters, places, people, loot, and everything that's happened so far — click anything for the full write-up.
The party — player characters and their write-ups.
A prophecy she never asked for, and the family who won't let her forget it.
A dragonet convinced he's an Ancient and Powerful Dragon Lord— and increasingly hard to argue with.
Witch on the outside, but so much more
A reformed thief whose new god has never told him its name.
Zellen's best (and only) acolyte
He didn't ask for a revolution. He just kept standing until it was one.
Cities, ruins, taverns, and everywhere else the party has been.
Three pages are named after it. None of them say what is down there.
Prosperous, well fed, and pleasantly unremarkable — which is exactly how it likes it.
Founded to make battle-mages for a war that stopped. It has been quietly becoming something else ever since.
Mining and forge city built into a mountain shoulder · Private-mine economy
An underground city far below the surface where Brenden claims to be taking the party.
The Lord's Manor in Ironwatch — site of Adrian's betrothal ball and the ghoul ambush.
The name on the maps, the academy and the noble houses — and a long way from anywhere the party has been.
People the party has met, for good or otherwise.
God of contracts, laws, and morality
Noble with a lot to prove, in the shadow of his father.
A vampire confronted by the party; dominated by Vosk but resisted the effect.
A vampire who commands ghouls in armor, seeks an artifact from Nathara
Not a villain. A balance sheet that keeps arriving in towns just after their worst year.
An unusual male drider guarding spider territory, now enraged by the party's presence and the blood-marked compass
Drow warrior woman with platinum hair and a spear who leads a group in the Abyss; was tracking someone via brooch
Held the kitchen doorway alone against ghouls, and was still angrier about the mushrooms.
A gargantuan lure-bearing fish that walked the cave floor and ate the spiders' young — and it was only a baby.
Hooded portal-channelers in articulate finch bird masks; their only defining feature.
The large spider who caught the party in her web and traded their freedom for a favour.
Loot, relics, and the occasional cursed thing nobody will admit to picking up.
A compass marked with blood by a mysterious woman, given to carry to the city with instructions not to let 'them' have an artifact.
A magical spear with a glowing blue tip and ice-based runes, capable of entombing bodies in ice; used by the drow priestess in her ritual.
An angular bulb from the creature's body that still glows; has natural magic aura and unclear purpose
A rough, glowing, golf-ball-sized orb kept in a small box — the thing Azeron Vale killed for.
The big threads — what's unresolved, what's closed, and what everyone is still arguing about.
The vampire fled as mist with a promise, and he knows exactly who is carrying the artifact now.
Half-spider, half-humanoid creatures emerging from the cavern ceiling as the party exits into the vast underground chamber.
Displaced over the gorge, the party fell for a very long time and landed in an enormous web in the dark.
A curse inflicted during combat that consumes flesh—stage one has begun
The dead angler was only a juvenile; something larger laid the egg in this river.
A drow's spear has the power to freeze and preserve bodies, tied to spirit magic and last rites
Nathara's group is being hunted by a dangerous faction in the Abyss
A society of intelligent spiders dwelling in the Abyssal Gorge, some humanoid-shaped, willing to negotiate for corpses
The ball was a screen: someone came for the young lord specifically, and nearly got him.
A mysterious artifact that Nathara possesses, which Azeron Vale claims only he can properly manifest
The magical orb compels those near it to touch and view it, marking them with a tattoo and creating a connection.
Touching the glowing orb burned an archaic, off-center tattoo onto a party member's wrist, creating a connection through which they can draw power from the artifact.
The artifact can recall itself across space instantaneously when called, defying containment attempts.
A blob-like creature in a cave below is eating the spider brood's young; the party agreed to deal with it in exchange for safe passage.
Ironwatch's fixed point for all gates and teleportation was blown open — and then portals started opening everywhere.
A mysterious woman gave the party a blood-marked compass to deliver to a city, with warning not to let someone have an artifact.
A male drider dropped from the cavern ceiling, enraged at the name of the composer, and brought a swarm down with him.
A drow priestess who served the Composer demanded their bodies be returned; the party has frozen her entourage and is carrying her corpse out of the Abyss.
When healed by divine magic, something in the drow conflicts with the spell, causing it to backfire or be rejected
The angler they killed hatched from an egg that floated in — which means something bigger laid it upstream.
Bird-masked summoners opened two portals in a lord's house on the night his son was to be taken.
A kobold cleric lost his god, took a stranger's power to keep healing the sick, and still doesn't know whose it is.
A small hill near the water's edge is subtly shifting—and when the party approached, a strange bioluminescent lure appeared that fascinated several party members.
A golden orb in a small box compels those near it to touch it, marks them with a tattoo, and offers power at the cost of being drained.
A raven-masked man who outclassed the party, carried an artifact-grade token, and dropped them into the Abyss rather than fight.
Lux answered a dead drow's communication brooch, and the voice on the other end arrived in seconds.
A powerful vampire uses a mysterious blood drain that takes a week to cure and requires a DC 20 medicine check and blood transfusion
Thirty thousand soldiers on the abyssal wall are not getting what they signed for, and Garrick is paying out of pocket.
A colossal serpent rose out of the Abyss preaching a lord's love to the sun-blessed surface.
The session log — what actually happened at the table, in order.
A vampire lord's ambush costs the drow priestess her life — and leaves three of the party bound to a golden orb that will not let them go.
Caught in the webs of an abyssal gorge, the party bargains with a spider brood, kills the thing eating their young, and meets the drow.
A servant girl, a tiny dragon, a sailor and a labour organiser walk into a noble's engagement party — and end up falling into the Abyss.