Edit The Wall's Broken Contract

Changes save to storyline/the-wall-s-broken-contract.yaml — the previous version is kept in backups/.

Identity

Other pages can link here with [[the-wall-s-broken-contract]].

Look & Feel

Dawn
Warm gold and ember on parchment — for the chosen ones and the devout.
Starlit Door
Indigo night and pale gold — for mysteries, thresholds, and unnamed gods.
Verdant
Deep forest green and moss gold — for rangers, druids, and wild places.
Ember & Iron
Blood red and gunmetal — for warbands, mercenaries, and old grudges.
Frostbound
Ice blue and frost white — for exiles, winter courts, and cold magic.
Arcane Violet
Deep violet and magenta glow — for wizards, warlocks, and forbidden lore.
Sovereign
Platinum and antique gold on ivory — for the self-crowned, the divine-blooded, and those who insist on being addressed properly.

Quick Facts shown as a label/value grid

Common for storyline:

Voice so session transcripts can tell who's talking

Record about 45 seconds of yourself talking normally. The recorder uses it to work out who said what in a session, so quotes end up attributed to the right person. It's stored as a numeric voiceprint, not as audio.

Recording more than once genuinely helps. Each new sample is averaged into your profile rather than replacing it — measured on real table audio, one short sample wasn't enough to identify the speaker at all, and four made it unambiguous. You get a different passage each time, so repeat recordings cover different sounds.

A voiceprint matches best against the microphone it was made on, so one recorded here on your phone or laptop and one recorded at the table are both worth having — they're kept separately and the best match wins.

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Story Sections the heart of the page — reorder with the arrows

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